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Beyond Good & Evil 2 is a AAA action/adventure game aimed to deliver both solo, co-op and massively multiplayer online game experience.

Live the life of a space pirate in a huge playground : System 3, composed of multiple planets & moons, in which adventures will unravel.

 

From dogfighting in space to uncharted temples exploration, this game's ambitions needs a lot of work on every systems to build a coherent game experience, as well as a huge focus on data architecture to ensure their scalability.

That's part of my duties as a Technical Game Designer :

Designing systems that can be prototyped quickly while keeping solid foundations to iterate upon

• Finding the best methods and data structure to shape existing designs into the engine

• Realize Nodal programmation & C# scripts to create said systems, and maintain their data mostly in grids & lua files

 

• Integrate & Tweak various types of content to pursue the primary vision and intentions

• Amass knowledge & skills about all proprietary tools and help towards usability improvements

• Act as a Support for all kind of collaborators as I know both of Design matters & goal and their technical state & execution

Softwares & Skills :

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Confluence
System Design & Technical Documentation

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In-House Tools
Working with custom Tools & Softwares,

regularly learning & designing new pipes

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Scripting
Visual Scripting for most tasks, making C# macros to optmize lua files & grids data writing

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Miro
Laying down & communicating designs,
for both gameplay, tools & work pipelines.

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Data Treatment
Stocking lots of data for the game's systems, maintaining them in Grids & plugging them to others via scripting while keeping the architecture clean.

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