Beyond Good & Evil 2 is a AAA action/adventure game aimed to deliver both solo, co-op and massively multiplayer online game experience.
Live the life of a space pirate in a huge playground : System 3, composed of multiple planets & moons, in which adventures will unravel.
From dogfighting in space to uncharted temples exploration, this game's ambitions needs a lot of work on every systems to build a coherent game experience, as well as a huge focus on data architecture to ensure their scalability.
That's part of my duties as a Technical Game Designer :
• Designing systems that can be prototyped quickly while keeping solid foundations to iterate upon
• Finding the best methods and data structure to shape existing designs into the engine
• Realize Nodal programmation & C# scripts to create said systems, and maintain their data mostly in grids & lua files
• Integrate & Tweak various types of content to pursue the primary vision and intentions
• Amass knowledge & skills about all proprietary tools and help towards usability improvements
• Act as a Support for all kind of collaborators as I know both of Design matters & goal and their technical state & execution
Softwares & Skills :